
Alticus C Bear
University of Caille Gallente Federation
90
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Posted - 2012.10.23 00:46:00 -
[1] - Quote
Now I can see and understand what you are doing, hotfixes to FW are greatly required.
The change that will make the most difference will be the NPC change, itGÇÖs not the fact that sites can be farmed in frigates itGÇÖs that majors can and this should stop that or make it very time consuming.
To take a Major by killing NPCGÇÖs takes a big PVE commitment in ship fittings, I have a few Ishtar fits that can do it and still fit tackle but this is almost certain to be best done as a group now. That is not a terrible idea but the way the rewards share mean that you will be better off running minors in PVP frigates/destroyers solo.
Defensive plexing could have been handled differently, this is where the farmers will move to and this may result in a very static warzone.
Good system upgrades would have been one of the ways to get people to defend and this really would have been better to iterate on.
Mission number changes are good, but missions really need changing and integrating better into FW.
Still feel abandoning the tier system is a mistake, it has been driving conflict until you announced nerfing it, and you could have easily tweaked the levels to even out the extremes instead. The underdog sides will find life very tricky income wise now.
Also think you missed a trick with the deployment, it is easy to think that this sort of change needs implementing quickly and secretly to avoid exploitation but some of the best activity has been in the build-up to patch days and a weeksGÇÖ notice could possibly led to more interesting play consequences.
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Alticus C Bear
University of Caille Gallente Federation
90
|
Posted - 2012.10.23 00:56:00 -
[2] - Quote
Regarding the future changes
GÇóWe will be attempting to release two new features to the FW complexes that have been suggested many times by the FW community to increase PVP opportunities in complexes:
GÇóHave plex capture timers count backwards to the default state when no players are contesting them GÇóHave plex capture timers visible to everyone in system so you can easily tell which plexes are close to being captured.
The first is a great change. The second is not.
It immediately gives away the position pilots in a system, not just that he/she is running the plex but that they are on the button and away from the warp in or if the timer is not running then they are probably at the warp in.
In a system with a pirate and a war target, sitting on the entrance and ship on scan but timer not running then probably the pirate or they are at the warp in.
It is too much intel and I am not even sure what the gain is? I expect to warp around and D-scan the plexes and assess local threats that is part of the hunt, if this is introduced then you will always know where to go.
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